25.02.2012

Back from Berlin

Don't think any further comment is needed to describe the awesomenes of the event!

21.02.2012

Community of Starcraft....

Hello my fellow readers!
In this post I'll encourage you (and me!) to ladder more and skip the common ladder anxiety. 
First of all let's face the reasonings of the fear to press the button that says "Find Match".
It's really easy! The most obvious reason is the fear to expose your skill to the whole world and make you vulnerable to flames and people that accuse you for beeing a bad player. That's the more easy fear to overcome since you can simply ignore people that are flaming you and keep in mind: "One does not simply get Pro at Starcraft II!" (just to keep the styles of meme). People that are better than you are either Smurfs or people who spend at least as much time as you spend into the game. Let's face it: If you want to become anywhere near good (I wouldn't consider me to be good by any means) you have to spend alot of time into Starcraft II. The game is based on making decisions and showing tactical refinement but beeing able to make the perfect decisions and in the same time not having the capability of following it up with the proper mechanics won't win you the game! (even if you have an IQ of over 9000 if you can't keep up with injects - or other mechanical tools - you wont be able to win).
Let's do an example: Your immense IQ allows you to have the perfect thought out composition (let's just say mass mutalisk 'cause it requires a huge amount of cleverness to figure out mutalisk are good!) but you are only able to build 4 of them 'cause your injects were slipping he'll still lose!

You might think to yourself: "Well sir, that actually makes sense..." but at the same time the next big reason appears! "...but what do I do if I lose?" 

Yep, that's my Matchhistory from 2 Days ago and yeah it hurts and noone can help me (you) with the problem of losing games. It's the most horrible feeling in Starcraft II especially if you are in Mastersleague and you failure is shown to the whole wide world  (exposed win loss).
Some of my friends tend to say "Wow that race is so OP and it just makes no sense to play this game anymore!" (well that actually perfectly reflects my feelings after losing to another stupid Protoss allin) but in order of beeig able to become better at the game you have to lose. By losing I don't mean if you quit all games you'll instantly climb up the ladder, no you have to lose and you have to find a reasoning for your loss and totally F*CK THAT MOTHERF*CKING PROTOSS UP next time you see him doing that dumb allin again (pretty much every Protoss on the ladder). A loss is more telling than a win. If you loss (for example I just lost to a horrible allin) you can figure out why you lost. For example you overdroned (I didn't) or you did not build overlords - you were supplystucked - (Yep I was still Protoss is op) or you simply engaged in a bad angle (I did too but that's just because forcefields are too damn strong) or you simply didn't see it coming (how am I not supposed to see an allin coming every scrub Protoss on the god damn ladder allins the f*ck out of zerg since they think their race is weaker than the other two... WHICH IS BULLSH*T).
You always have to find those mistakes and admit them... atleast to yourself.
Another really important saying to gather from this post "I don't always admit mistakes... but when I do I only admit them to myself and say Protoss is op to everyone around me"(wow I just made it up myself! and it's still like a memetext).
There is no easier way to improve than for looking for mistakes. (Oftentimes it's really easy to send the replay to a friend and he tells you the mistakes more objectively.)
And hey... lucky us we have blizzard providing the perfect laddersystem so we are able to get a 50% winrate ALWAYS! So after a huge streak of losing you'll probably be able to win a bunch of games in a row 'cause that's just how the laddersystem works.

Dealing with rage!
Well what am I supposed to say. If you have problems in terms of rage I am probably not the right person to question here... And I am going to apologize to everyone I lost to (99% Protoss) and wrote things such as "I hope you die a painfull bloody death so I can eat you worthless protoss body..."[exaggeration] or something along those lines to. Still if you played a stupid allin you probably deserved it!
Back to the topic.. dealing with rage is really hard. It's not only the provoking enemy that tries to lure you out of your chilled pose it's pretty much always a scumbag Protoss how makes me rage and oftentimes it's not even their fault (read prior paragraph) it's just that I hate myself so much at that moment that I just have to... pretty much insult you, your mom etc. and destroy something in my room.. for example I threw a bottle against the wall.. the outcome of it was a really bad hole right beneth my bad.. I am not proud of my rage and it is probably the biggest flaw I have in terms of Starcraft II atm... 
As far as that goes thank you for reading once again I hope you enjoyed this rather long post...!

15.02.2012

F*CK YEAH I'm the 2%

After a long journey through the ladder...
I finally managed to get my ass into the Mastersleague and I am f*ckin proud! I was able to get there and keeping my selfset deadline of early febuary! It's really great and I'd like to thank everyone that supported my on my way up here!
Thanks to my Clan proxyclan.tk that told me to continously Ladder and provide me with awesome trainingspartners.
Thanks to all the people that read my blog and wrote me ingame I really appreciate your support since I was in Platinum. It's awesome to know that people are out there that like the things I do and help me even if they are in a higher league or something.
Special thanks to Plums who "supported" me since I am in Goldleague. He is my personal mentor and he played matches against me that gave me the ability to improve in such fast paste!
Thanks!
Edit: Chatlog of my placementmatch guy: 

14.02.2012

Since the vacation comes to an end...

I thought about posting again.
As you may know Season 6 of the Starcraft II Ladder is about to be opened up and with the next months of 1on1 competition comes new maps and this time the maps that are going to be added are by no means bad Blizzard maps, no, they are actually made by the community in particular by the ESV-Mapmaking Team - the people that provide maps for the ESV-Koreanweekly and (just like Cloud Kingdom) for the GSL -.
The maps that are going to be added are called "Cloud Kingdom" and "Korhal Compound". They were selected by a mapmaking tournament - that was held by Blizzard - in which they've shown to be really balanced and exciting. They also made and appearance in the GSL (in several rounds) a really good game was provided by SlayerS_BoxeR vs SlayerS_GanZI (link)

Cloud Kingdom (2 Player Map)

..is the more popular map of the two newly added maps since it has already been played in the GSL and such (as mentioned before).  The strenghts of the map are the easily defendable three bases that provide a solid start for each and every game (espc. as Zerg). It also allows Zergs to manover around the enemy army since every move out of the opponent (leaving the base through the natural choke) will be spotted by the Xel'Naga Tower and gives Zerg enough time to set up a flank or a counterattack. 
For the other two races (Terran and Protoss) it's also very usefull to have many different paths in order to avoid the visionrange of the Xel'Naga Tower and take away time for the enemy to prepare for the incoming attack. 
On the other hand the map provides a rather save main (in terms of aerial harrasment). The main is secured by the natural and natural third. As soon as Protoss is able (and Terran) to secure both bases the harrasment of Mutalisk and Drops is almost completely shot down. It is also harder to pull your opponent out of position (in order to enter the mainbase with a runby) since all three bases are really close to eachothers. I really like that map because it's played in tourneys and you can prepare on the ladder for tourneys now and it's a really good looking map. I guess it's Protossfavored though.

All these factors can also be read by clicking on the image which will open up a bigger version with acceptable size of writing!

 Korhal Compound (2 Player Map)

..is a rather unkown map since it's not played that often in any tournaments (to this point at least).
The map provides a save natural expansion (easily walled of with 3 buildings) with a very narrow choke the 3rd base though is very hard to take and defend for any race (except maybe Zerg). The third is accessable by 2 paths and very far away from the other 2 bases. The main is very wide open which opens up alot of possibilities to harras the opponent through air units and drops. The third Base and the natural Base is also devided through trees which protoss cant blink up on so Mutalisk will do really good on this map. The Xelnaga Towers provide alot of vision and the map (same like Cloud Kingdom) has alot of possibilities to avoid the enemy army and set up flanks, surrounds and counterattacks.
It is a Map that Protoss and Terran will allin alot on because the 3rd is really wide open and forces the opponent to either let their main or their third exposed. It is a 100% going to be a Zerg favored Map.

All these factors can also be read by clicking on the image which will open up a bigger version with acceptable size of writing!
That's it for that post I hope you guys are excited like I am for Season 6! Awesome Maps! wuhu 
~~Myu