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20.02.2013

It's been quiet...

(discover the strenght of Roaches!)
around the eSF Team NewStarHoseo (NSHoseo) lately in Wings of Liberty. That's because they focused entirely on Heart of the Swarm and one of the players that impressed me alot with his performance is SSanaEE.
This Zerg, going by the name of "Kim Tae Gyun" opened the GSTL Preseason game of NSH vs MVP and was paired up with MVP_Killer, who he managed to take a win over by the usage of the fearsome Swarmhost Corrupter composition and then went on to play MVP_Dream. Eventhough he lost that game the opener he played made me curious and I broke it down and realized that it's an effecient opening for Zergs to play in order to get ahead early in Heart of the Swarm Terran vs Zerg.
(The VoDs of the GSTL PreSeason are free to watch for everyone so click here in order to watch the game yourself)
Long story short, here is the "17Gas Roach" opener that I first saw being executed as a non allin build by NSHoseo SSanaEE.

General idea

With the tools Blizzard gave us Zergs for the Hatcherytech we are once again up to do some early aggression. SSanaEE took this to heart and decided to put together an opener that consists of early Roaches with Burrow to delay the Terran and even potentionally killing him if he doesn't scout and react at all.
The advantage the new Roaches have is the ability to disengage without the need of the Roachspeed upgrade. 
This means that even if the Terran is not opening with Hellions (which is the ideal opener to play this opening against) you are at least even. In fact you can still get ahead by proper Roach control and Burrowmicro.

The Buildorder

(start droning after you move out)
15 Natural Hatchery
16 Pool 
17 Gas 
17 Overlord
@100% Pool; 2xQueen
27 Roachwarren
26 Overlord
(transition against Mech)
@100% Queen; start Burrow
32 2x Overlord
@100% Warren; start 5-6 Roaches
44 Overlord
(alot of droning and standartalysed play)
7:00 Third Base

Tipps: 
Use the main queen to spread creep once after the Roachwarren finished because you are not going to have the Minerals to turn all of those Larvae into Drones just yet.

It's just an opener, to transition from it properly make a third queen in your nat and either use the next 100 
on the Speedling upgrade if you see massive Bio play that you need to combat with alot of Lings early. If you don't just put down two Evolutionchambers and upgrade either +1Meele or +1Range in combination with +1Carapace depending on what the Terran plays (Bio or Mech) and how you react to those.

The execution

(Burrowmicro is similar to Blink Stalkers)
As soon as your Roaches reach his base you have different priorities. If he doesnt have a Bunker and only has 2 Marines and 2 Hellions you can engage him head on with burrow micro. However if he has a bunker up, which is the most common thing to encounter, you want to focus down as many SCVs as you possibly can without losing any Roaches. The key to this opener is it to not only kill his SCVs and keep him busy, it's also to waste Scans and if you execute your attack properly you can force up to three and sometimes even more scans out of the Terran. 
In the following I will post Replays of me trying (really trying, my macro and transitions are mostly really terrible in those games) out the Roachopener with good execution.

G1 Starstation (edited)

These were random laddergames that I played against more or less good opponents. It's just about the way I tried to engage and burrow that might interest you.

Let's summarize it all

The 17Gas Roach opener is not on the same level of standart like the 4 Queen opener is but it is definitively a build that you can frequently throw at your opponent especially in a best of 3 or in the Ladder where you are not playing against the same opponent over and over again because this build got it's weaknesses like Hellions just bypassing and running into the Zergs Mainbase etc. but if it's surprising the Terran and especially looking like an all in at first sight it's going to go pretty well for you.

I hope this helped some of you out, especially the ones struggeling with mech because this opener is basically made to counter mechopenings with that really early Roachwarren and Burrow.
As far as that goes, Myu~
also check out SSanaEE stream at http://wiki.teamliquid.net/starcraft2/SSanaEE

13.08.2012

It's been a long time

(Lloret de Mar - Spain)
ever since my last "real" post but I am currently sitting in school - finished all my work - and though to myself "might aswell".
It's not like I am not enjoying the writing anymore I just haven't had the time, skill or ingame knowledge to do things ever since I came back from Spain.
I already posted once after my arrival but it wasn't that insightfull of a post so I just recently cleaned alot of old stuff from this blog and I wanted to redo the post.
First of all the vacation in Spain was pretty great. Being away from home with friends only, partying is really fun (we went to hungary the previous year - also really great) and I can only advice you to do similar things
if you are having the money and the friends needed

The only negative thing I took from the trip to Spain was a really bad flue, combined with the backlash from a seven day marathon in terms of drinking baverage and smoking perfectly legal things (...) that knocked me out for about one week letting me and up with only one and a half weeks left of vacation and a three and a half week break of not playing Starcraft II.
(Matchhistory after I started playing [+40 for 1.3k master])
My motivation was almost not existing to crawl back into getting decent at the game. I started playing though and I was beating 1.1k - 1.2k Masters rather easily giving me a little bit of motivation.

After I started to enjoy my play more and more I had surgery in my mouth. They basically cut out some wires that destroyed my gum or something. (Sorry about my lack of knowledge)
What I know for certain is that it isn't cool to play SCII with a swollen mouth and while I am using painkillers. Further on the sudden start of school (after 6 weeks of lazyness) and the need to wake up at 6 am (6 f*cking am - freaking germany) made me feel tierd through out my freetime. (It's not that great to play while being almost asleep for half the game.)
Just because I was not capable of playing alot I manly focused on the non mechanical part of the game. While I was watching replays I focused my attention on the different mindsets (mentalities) of each and every matchup. I also "updated" alot of openers, in order to make them viable in the current state of the game. Alot changed in ZvZ and especially in the ZvT matchup. 

Not playing made me also realize that I promised youtube.com tutorials for Zerg. I came up with alot of videoconcepts and an entire concept for the "series" in which I am going to explain the Zergrace from scratch including the capabilities you are going to need in order to get decent at Zerg. I am going to go through all the matchups and share the new information I gathered while watching replays of  Western Wolves SortOf, Gamersleagues Snute, TeamLiquids Ret, Fnatics very own Moon and alot more.
I already started recording a little bit of footage but I am not quite satisfied. I don't want to put up senseless stuff.
The main problem I engaged is my bad internet connection which is basically forcing me to spend a whole day on uploading for a 10 minute video. That's why I want to finish at least 5 episodes before uploading them (it would be really annoying to turn up to my friends house every day for a new episode) .
I want to bring them to my friends house and upload them with a 16k internet. That would make things alot easier and also quicker.
They are probably going to take a while before being ready to upload but they are currently in the making!

In the end I want to focus YOUR attention on a new playlist I found. It's the one WWSortOf is laddering with and it's a house - trance type music. It's a whole bunch of good tracks and if you are having spotify this link will guide you to the playlist: (Click!)
Thanks for your reading <3 - Myu
(BTW: I switched my Twitter to myusenTT instead of maaaaaxenTT :) - just saying)

16.06.2012

Introducing the new era...

of Zerg versus Zerg

I am currently trying out the new styles of ZvZ and I want you to be encouraged to try it out yourself.
While making my way up to the one thousand points I faced alot of Zergs totally destroying me with this "new" style which was performed on EG.IdrAs and MǂStephanos Stream and tournament performances. It's all about heavily upgraded Lings, Infestors and - later on - Ultralisks.

So let's break the basic gameplan down.

(click to enlarge)
We want to start the game of by either agression or passiv defense. It's personal preference but I tend to go for an early aggression opening 'cause it's easy to win the game right there and then but if you are not confident in those Ling Baneling chesswars you should not try it and just stay save with an early spine and defend.
Here is my particular starting BO I am currently perfecting in the Ladder.

I am opening up 14 Gas 14 Pool into an 21 expansion (really the 20th drone to the nat = perfect expansion timing) I am pulling out 3/3 Drones out of the gas when I hit 100 and I imidiately follow it up with Speed 4 Lings and 1 Queen (totally standart). After the first Queen is finished you pull back 2/3 Drones back in gas and start the 2nd Queen asap (21 supply). The Queen build in the Main is going to go down to the natural to kill potential Overlords that were forgotten by your enemy. You build Drones up to 25 Supply (you build an Overlord at 24) and from there on out you only build Lings (34 Overlord). You have to hide the 4 Lings next to the enemy Base and build 4 Banelings and keep 2 Banelings home to moprh defensive Banelings. Drone behind it. 
This is a Replay of me just winning with my opening: CLICK ME  

After you survived the earlygame (or gained a significant lead) you are free to transition into the style of choice!

The transition we are going to follow it up with...

(Click to enlarge)
We are going to transition in the following way: (I am not quiet sure how to follow it up properly yet or rather what's better - I saw 2 different builds in Replays - I am focusing on the one I trained)
As soon as we are ready to transition (when the aggression of our oponent is starting to get senseless and you are save - defensive Banelings + Spine - and we are having the proper amount of drones - enough to still have 16 on each mineralline) you build 2 Evolutionchambers and add 4 Gas and plant a 3rd Hatch and a Macrohatch and Spines (depending on the way your opponent transitions).
If he tries to secure his 3rd with Ling and Banes you are pretty save to win the fight for the 3rd 'cause you are having more Lings and probably better upgrades.
 If he goes 2 Base Roaches you have to be aware of a Nydus (see Picture) and build a sh*tload of Spinecrawlers in order to survive the hardcounter to this build. (Roach +1 Banelingbust)


Great - I survived the early - What's next?

Okay so here is what you have to do:
Here is an easly prioritylist to follow throughout the game (after planting the double evochamber)

+1 Melee +1 Carapace >>> Base 3 and Macrohatch >>> Lair >>> Infestationpit >>> 7 - 8 Infestors (As soon as the Infestors spawn you are save. There is nothing that can kill you at this early stage of the game that can't be defended with this amount of Infestors and Spines) >>> +2 Melee +2 Carapace >>> Banelingspeed (Why is this so important? Simply because you need Banelings to kill Hydras which is the Hardcounter to your T3 "Endgame" Tech) >>> Hive >>> Ultralisk Caverns >>> +3 Melee +3Carapace >>> Ultraliskcarapace >>> Adrenalinglance 

That's it, you won!

So I just camp the entire game?

(click to enlarge)
This statement is not entirely correct. You apply alot of pressure with Lings that runby to your opponents third Base (deny that base as long as possible) and Main etc. You can also (if you are on 4Base) split up a little group of infestors to harass your opponent with Infested Terrans.
What's important to note is that you don't have to saturate your 3rd overeager because you kill his 3rd which puts him behind anyways. If you overdrone your 3rd he can simply kill it and put you on equal footing which is pretty bad with no "highertech" Units (Lings with +2+2 are not even close to Roaches +2+2) You have to outmass him! As soon as the 3 - 5 Ultralisk spawn you can take on an ulimited amount of Roach Infestor. The only counter to your composition are alot of high DPS Hydralisk. You always have to keep a small amount of Banelings with your attack to kill those keyunits. 

Sounds pretty easy isn't it?

Not at all. It's way harder to "perfect" as supposed to the normal Roach style. You have to micro your heart out in order to make your Lings costefficient. What that means is you have to split your Lings like a champ WHILE injecting like one. It's really hard to keep up with those injects and even I (as 1000 pts dude) am having trouble to keep the energy below 100 which is a shame. It is really hard to play so don't cry about people doing it. I actually lost to a Zerg that just pumped 2Base Roaches eventhough me killing his 3rd several times. I could not get out enough Lings and enough injects to finally crush his push so it kept on growing.

Final words:

I am just starting to transition over to this style and this "Guide" is still pretty basic and nothing special so I am not entirely right in my post yet but I am trying to play it moreoften (I actually neglected to use Roaches for the past days just to get a feeling for this new Build). I already uploaded some of my "new" ZvZs to Drop.sc and I am posting them in the end of this post just to give you guys a quick first impression to what this build is.

I hope you enjoyed this Guide and I hope you still enjoy my writings.
~Take care Myu

13.06.2012

Season 8 - Wuhu

As usual I am presenting you the stats of the prior Ladderseasion and my increase and or decrease in terms of win/loss and skill in the 3 different matchups. (plus I want to give you information for the next post which is going to be another tactical analysis) but first things first, the Ladderstandings at the end of Season 7.




















So I actually managed (against all the odds) to get 1,000 points in the past Season and I am proud of it. To be completely honest I didnt expect me to get this far in my second Mastersseason but yeah it's awesome.

Let's  take a look at my different Matchups in detail...

(click to enlarge)
My ZvZ is by far the worst matchup in this statistic due to my lagg of experience in terms of metagame etc. Recently I started to look at it in a little different way and won to 1.2k Zergs.

My ZvP is basically about either losing to stupid allins or bashing them in macrogames.

My ZvT is pretty straight forward... I kill Mech and Tank Marine lose to pure Bio play and that's being displayed in my Win Loss.. 76% win is decent I guess and it is a display of the things I said in my last Seasons analysis (my ZvT is actually by far my best MU).

I am also seeing a difference in APM. I increased my APM in every matchup for at least 20.
For the people being interested in the differences (Season 6 & 7) I am going to post the stats from the prior season here:
(click to enlarge last seasons stats)

Going in depth with the maps...

(click to enlarge)




Who would've expected a different result? (Daybreak > Cloud Kingdom > Shakuras > Antiga Shipyard > Ohana LE > Entombed Vaelly > Metalopolis)

Daybreak as being the most balanced map in the pool is by far my best map, Ohana and Entombed as being the most imbalanced maps are my worst! = D but let's get over with the hate. I won't compare the maps with the one from the prior season cuz the maps were pretty shit.

I am now going to reset my replay folder and so on... if any of you is interested about my evolvement from 1/2 a year ago I posted the earliest replay (in terms of being played) on drop.sc.
CLICK ME
That's all I've got ~ take care guys



12.05.2012

The train of thought...

of Dronescouting ZvP

Hi - I just had this ridiculously satisfying game in which the Protoss simply straight out died to my Dronescout. I'll explain you why:
Hatchblock vs Nexusfirst

In general a Dronescout in ZvP is considered to be retarded  because you sacrifice economy to see things you would have scouted with Lings and Overlords anyways. It's a reasonable point of view though I am not a fan of sitting back. I am rather playing the offensive part.
Basically what you do is send your Drone out at 13supply (normal 14 pool -> hatch asap) and you scout.

So what adventages am I gaining from this?

There are alot of advantages that - in my opinion - are way bigger than one drone mining 100 minerals in early.
First advantage is the most obvious one. You get an early scout that can't be denied by the Protoss so you can instantly know whether he FFE'd or not. In that case (of him not going FFE and something funky instead) you can instanly adapt and you are not cought off guard by funky randomness.
A good example for that would've been qxc.SaSe vs (someone) at Dreamhack Winter in which he went 1 gate 1 gas 1 forge +1 zealots WITHOUT a wall! An early scout would've helped out (someone) alot in order to figure out what's coming!

Hatch cancel into win
Next perk you get from scouting early is the ability of building a hatchery. I have two exact replays that can be used as an example to show you the strength of building a hatch (scroll to the end if you want to watch them).
When doing this your opponent can do two things. Either he goes for a Nexus first or for a forge first into Nexus. You counter both of them differently. A Nexus first is basically a free win (as you can see in picture).
You immidiately block his wall (which is not even in construcion yet) with the Hatchery. The Protoss will be forced to either build alot of cannons or pulling probes.

With your 14 pool you are able to reinforce the f***ed up wall with Zerglings. You can slip in 6 Lings and a Drone to be a major pain in the ass without the protoss being able to stop it. From there on out you basically try to kill as many Probes (and in generally all the free sh*t) you can get 'cause as soon as the Stalker spawned you are not able to harras any further.
The Protoss is forced into a really bad economy and tech. He will probably try to come back with DT's or in general a stupid 2 base allin.
Important: Scout the wall after running in with an additional Ling (or OL) in order to see whether you are able to follow it up with Roach pressure or even a Baneling bust. 

blocked nat forces 2 more cannons
This particular strat does not work against Forge into Nexus though. In order to still make your Drone worth while you can still try to block his natural in order to delay his Nexus by ALOT. If you are able to get a queen you won by default. The queen will allow you to place a tumor which is delaying the Natural forever (no joke). You are only able to get the Queen out if your Hatchery has around 60% health left when it finnishes otherwise I would advice to cancel the Hatchery and build an Evolutionchamber instead (in the still existing creep).

Here are two replays in which I successfully pull of a block.
Natural Block
Wall Block
Acer.Nerchio with ChanManV explaining Hatchblock
I hope you enjoyed this post - Myu

04.04.2012

The ladderseason has come to an end

....and I am going to review it from my pov!

I started of the season by getting into Mastersleague and I was quite happy about that but ever since I was scared by the magical Win/Loss display which affected my play alot in the beginning. I didn't want to reveal my noobyness and I kept that mindset up untill now. I hit the ladder way too few times which is really sad 'cause I wasted alot of time. I don't really care anymore about my Win/Loss. All that actually matters is how good I am and that's the first thing I learnt in Season 6 (???).
I also learnt what to focus on whilest playing. I did really lose because of small tiny mistakes which sucks really bad and I learnt that playing ladder is the best training and it is a "must do" in order to improve.

My Maps

(click to enlarge)

After putting a veto on Cloud Kingdom at first it turned out to be my best map by Win percentage. What's quite the suprise for myself is that Metalopolis is my worst map (Shattered and Korhal are on veto). It's probablly because everybody is hating on that map and goes instant allin on that map. (Translated Maps: Cloud Kingdom, Taldarim Altar, Antiga Shipyard, Shakuras - Plateau,  Metalopolis, Shattered Temple, Korhal Compound)

 My Matchups

(click to enlarge)
Something went wrong.... Protoss... my....best Matchup? o_O 
That's just strange. Somehow I managed to lose alot against Terran eventhough it was used to be my best matchup with 70% win. I don't really think that I got worse in my ZvT it's just that Terrans are way more cheesy in the Masterleague. There are alot of different allins and playstyles which totally confuse me and, not to forget about that, my lategame is ultimately retarded. I usually try to avoid the T3 Broodlord tech 'cause I throw away alot of games at that stage.
I personally dislike the creation "GGLords" for me it should be "PLEASEDROPMEDEATHLords".
It's definitively a huge thing I have to improve on in order to become a solid player.
Another really important thing is to keep my cool and stop throwing away games such as an outmassing protoss on two base. (-_-)

 Rather unimportant stats

(click to enlarge)
This graph is showcasing the Larvaespawningratio and the gap in between the injects and - as you can see - I got worse at it. My spawning larva is another point to improve on.

(click to enlarge)
This graph is showcasing the improvement of my APM to an average of around 210.

 My Ladderpoints

The seasons is not entirely over yet but I still think that I did end the season with reasonable amount of points. I am hopefully capable of hitting the 800 pts. Mark by the end of this Season since I still have approx. 10 days left and vacation!

I still have alot of work to do and I am aiming for atleast playing high Master people in the next season and I am going to put alot of effort into it in order to fufill my goal!
Thanks for your time! Myu

21.02.2012

Community of Starcraft....

Hello my fellow readers!
In this post I'll encourage you (and me!) to ladder more and skip the common ladder anxiety
First of all let's face the reasonings of the fear to press the button that says "Find Match".
It's really easy! The most obvious reason is the fear to expose your skill to the whole world and make you vulnerable to flames and people that accuse you for beeing a bad player. That's the more easy fear to overcome since you can simply ignore people that are flaming you and keep in mind: "One does not simply get Pro at Starcraft II!" (just to keep the styles of meme). People that are better than you are either Smurfs or people who spend at least as much time as you spend into the game. Let's face it: If you want to become anywhere near good (I wouldn't consider me to be good by any means) you have to spend alot of time into Starcraft II. The game is based on making decisions and showing tactical refinement but beeing able to make the perfect decisions and in the same time not having the capability of following it up with the proper mechanics won't win you the game! (even if you have an IQ of over 9000 if you can't keep up with injects - or other mechanical tools - you wont be able to win).
Let's do an example: Your immense IQ allows you to have the perfect thought out composition (let's just say mass mutalisk 'cause it requires a huge amount of cleverness to figure out mutalisk are good!) but you are only able to build 4 of them 'cause your injects were slipping he'll still lose!

You might think to yourself: "Well sir, that actually makes sense..." but at the same time the next big reason appears! "...but what do I do if I lose?

Yep, that's my Matchhistory from 2 Days ago and yeah it hurts and noone can help me (you) with the problem of losing games. It's the most horrible feeling in Starcraft II especially if you are in Mastersleague and you failure is shown to the whole wide world  (exposed win loss).
Some of my friends tend to say "Wow that race is so OP and it just makes no sense to play this game anymore!" (well that actually perfectly reflects my feelings after losing to another stupid Protoss allin) but in order of beeig able to become better at the game you have to lose. By losing I don't mean if you quit all games you'll instantly climb up the ladder, no you have to lose and you have to find a reasoning for your loss and totally F*CK THAT MOTHERF*CKING PROTOSS UP next time you see him doing that dumb allin again (pretty much every Protoss on the ladder). A loss is more telling than a win. If you loss (for example I just lost to a horrible allin) you can figure out why you lost. For example you overdroned (I didn't) or you did not build overlords - you were supplystucked - (Yep I was still Protoss is op) or you simply engaged in a bad angle (I did too but that's just because forcefields are too damn strong) or you simply didn't see it coming (how am I not supposed to see an allin coming every scrub Protoss on the god damn ladder allins the f*ck out of zerg since they think their race is weaker than the other two... WHICH IS BULLSH*T).
You always have to find those mistakes and admit them... atleast to yourself.
Another really important saying to gather from this post "I don't always admit mistakes... but when I do I only admit them to myself and say Protoss is op to everyone around me"(wow I just made it up myself! and it's still like a memetext).
There is no easier way to improve than for looking for mistakes. (Oftentimes it's really easy to send the replay to a friend and he tells you the mistakes more objectively.)
And hey... lucky us we have blizzard providing the perfect laddersystem so we are able to get a 50% winrate ALWAYS! So after a huge streak of losing you'll probably be able to win a bunch of games in a row 'cause that's just how the laddersystem works.

Dealing with rage!
Well what am I supposed to say. If you have problems in terms of rage I am probably not the right person to question here... And I am going to apologize to everyone I lost to (99% Protoss) and wrote things such as "I hope you die a painfull bloody death so I can eat you worthless protoss body..."[exaggeration] or something along those lines to. Still if you played a stupid allin you probably deserved it!
Back to the topic.. dealing with rage is really hard. It's not only the provoking enemy that tries to lure you out of your chilled pose it's pretty much always a scumbag Protoss how makes me rage and oftentimes it's not even their fault (read prior paragraph) it's just that I hate myself so much at that moment that I just have to... pretty much insult you, your mom etc. and destroy something in my room.. for example I threw a bottle against the wall.. the outcome of it was a really bad hole right beneth my bad.. I am not proud of my rage and it is probably the biggest flaw I have in terms of Starcraft II atm... 
As far as that goes thank you for reading once again I hope you enjoyed this rather long post...!

15.02.2012

F*CK YEAH I'm the 2%

After a long journey through the ladder...
I finally managed to get my ass into the Mastersleague and I am f*ckin proud! I was able to get there and keeping my selfset deadline of early febuary! It's really great and I'd like to thank everyone that supported my on my way up here!
Thanks to my Clan proxyclan.tk that told me to continously Ladder and provide me with awesome trainingspartners.
Thanks to all the people that read my blog and wrote me ingame I really appreciate your support since I was in Platinum. It's awesome to know that people are out there that like the things I do and help me even if they are in a higher league or something.
Special thanks to Plums who "supported" me since I am in Goldleague. He is my personal mentor and he played matches against me that gave me the ability to improve in such fast paste!
Thanks!
Edit: Chatlog of my placementmatch guy: 

14.02.2012

Since the vacation comes to an end...

I thought about posting again.
As you may know Season 6 of the Starcraft II Ladder is about to be opened up and with the next months of 1on1 competition comes new maps and this time the maps that are going to be added are by no means bad Blizzard maps, no, they are actually made by the community in particular by the ESV-Mapmaking Team - the people that provide maps for the ESV-Koreanweekly and (just like Cloud Kingdom) for the GSL -.
The maps that are going to be added are called "Cloud Kingdom" and "Korhal Compound". They were selected by a mapmaking tournament - that was held by Blizzard - in which they've shown to be really balanced and exciting. They also made and appearance in the GSL (in several rounds) a really good game was provided by SlayerS_BoxeR vs SlayerS_GanZI (link)

Cloud Kingdom (2 Player Map)

..is the more popular map of the two newly added maps since it has already been played in the GSL and such (as mentioned before).  The strenghts of the map are the easily defendable three bases that provide a solid start for each and every game (espc. as Zerg). It also allows Zergs to manover around the enemy army since every move out of the opponent (leaving the base through the natural choke) will be spotted by the Xel'Naga Tower and gives Zerg enough time to set up a flank or a counterattack. 
For the other two races (Terran and Protoss) it's also very usefull to have many different paths in order to avoid the visionrange of the Xel'Naga Tower and take away time for the enemy to prepare for the incoming attack
On the other hand the map provides a rather save main (in terms of aerial harrasment). The main is secured by the natural and natural third. As soon as Protoss is able (and Terran) to secure both bases the harrasment of Mutalisk and Drops is almost completely shot down. It is also harder to pull your opponent out of position (in order to enter the mainbase with a runby) since all three bases are really close to eachothers. I really like that map because it's played in tourneys and you can prepare on the ladder for tourneys now and it's a really good looking map. I guess it's Protossfavored though.

All these factors can also be read by clicking on the image which will open up a bigger version with acceptable size of writing!

 Korhal Compound (2 Player Map)

..is a rather unkown map since it's not played that often in any tournaments (to this point at least).
The map provides a save natural expansion (easily walled of with 3 buildings) with a very narrow choke the 3rd base though is very hard to take and defend for any race (except maybe Zerg). The third is accessable by 2 paths and very far away from the other 2 bases. The main is very wide open which opens up alot of possibilities to harras the opponent through air units and drops. The third Base and the natural Base is also devided through trees which protoss cant blink up on so Mutalisk will do really good on this map. The Xelnaga Towers provide alot of vision and the map (same like Cloud Kingdom) has alot of possibilities to avoid the enemy army and set up flanks, surrounds and counterattacks.
It is a Map that Protoss and Terran will allin alot on because the 3rd is really wide open and forces the opponent to either let their main or their third exposed. It is a 100% going to be a Zerg favored Map.

All these factors can also be read by clicking on the image which will open up a bigger version with acceptable size of writing!
That's it for that post I hope you guys are excited like I am for Season 6! Awesome Maps! wuhu 
~~Myu