13.06.2012

Season 8 - Wuhu

As usual I am presenting you the stats of the prior Ladderseasion and my increase and or decrease in terms of win/loss and skill in the 3 different matchups. (plus I want to give you information for the next post which is going to be another tactical analysis) but first things first, the Ladderstandings at the end of Season 7.




















So I actually managed (against all the odds) to get 1,000 points in the past Season and I am proud of it. To be completely honest I didnt expect me to get this far in my second Mastersseason but yeah it's awesome.

Let's  take a look at my different Matchups in detail...

(click to enlarge)
My ZvZ is by far the worst matchup in this statistic due to my lagg of experience in terms of metagame etc. Recently I started to look at it in a little different way and won to 1.2k Zergs.

My ZvP is basically about either losing to stupid allins or bashing them in macrogames.

My ZvT is pretty straight forward... I kill Mech and Tank Marine lose to pure Bio play and that's being displayed in my Win Loss.. 76% win is decent I guess and it is a display of the things I said in my last Seasons analysis (my ZvT is actually by far my best MU).

I am also seeing a difference in APM. I increased my APM in every matchup for at least 20.
For the people being interested in the differences (Season 6 & 7) I am going to post the stats from the prior season here:
(click to enlarge last seasons stats)

Going in depth with the maps...

(click to enlarge)




Who would've expected a different result? (Daybreak > Cloud Kingdom > Shakuras > Antiga Shipyard > Ohana LE > Entombed Vaelly > Metalopolis)

Daybreak as being the most balanced map in the pool is by far my best map, Ohana and Entombed as being the most imbalanced maps are my worst! = D but let's get over with the hate. I won't compare the maps with the one from the prior season cuz the maps were pretty shit.

I am now going to reset my replay folder and so on... if any of you is interested about my evolvement from 1/2 a year ago I posted the earliest replay (in terms of being played) on drop.sc.
CLICK ME
That's all I've got ~ take care guys



03.06.2012

Mission accomplished!

I just reached my goal but since I am on somekind of a winningstreak I'll just expand my aim towards the 1.000 points benchmark. I hope that I'll make it.

02.06.2012

Playing alot over the...

the past ( enlarged ) weekend made me realize how much I improved.

(click to enlarge)
I just wanted you to let you know this but I made huge steps towards me being decent in Starcraft II. In fact I had close toe to toe games with these guys (argueably the points don't show that but thats standart if you lost). I am pretty proud of myself to even getting that MMR up there this fast and maybe I am going to be able to take a win of those guys (but I had to interrupt my epic flow of winning a sh*tload by going to school and therefor my Skill dropped a bunch).
I also screwed my 100% Win percentage against Terrans with these games (and the games I totally lost the following day due to being tierd).
Anyways guys that's all I've got just improving a bunch.

~Myu

27.05.2012

Working for my goal

...of reaching the magic 900 pts Mark

(click to enlarge)
Though the motivation of playing for my Clan dropped by alot (mostly caused by this Diablo bulls**t) my personal eager has been rising.
I am laddering alot right now and I may be able to reach (at least) 850 points this season (when I am able to keep my practice schedule).
I am currently beating alot of 800 - 900 points dudes but to reach my secret aim I have to also constantly beat people with a total of 1000 points.
So I am optimistic and I will continue laddering and continues posting (hopefully - though I did not have a recent thing bothering me so I could write about it =D).
(updated Laddersats)


In the end of this post I wanted to show you my current ladderstandings (caused by my lack of playing when the season opened my amount of games is quiet low) and a Song I totally enjoy listening at the moment which is
"Euphoria" by Loreeen cause eversince I listened to this awesome piece of music my Ladderstats just went "up up up uhup"
GGs - Myu

12.05.2012

The train of thought...

of Dronescouting ZvP

Hi - I just had this ridiculously satisfying game in which the Protoss simply straight out died to my Dronescout. I'll explain you why:
Hatchblock vs Nexusfirst

In general a Dronescout in ZvP is considered to be retarded  because you sacrifice economy to see things you would have scouted with Lings and Overlords anyways. It's a reasonable point of view though I am not a fan of sitting back. I am rather playing the offensive part.
Basically what you do is send your Drone out at 13supply (normal 14 pool -> hatch asap) and you scout.

So what adventages am I gaining from this?

There are alot of advantages that - in my opinion - are way bigger than one drone mining 100 minerals in early.
First advantage is the most obvious one. You get an early scout that can't be denied by the Protoss so you can instantly know whether he FFE'd or not. In that case (of him not going FFE and something funky instead) you can instanly adapt and you are not cought off guard by funky randomness.
A good example for that would've been qxc.SaSe vs (someone) at Dreamhack Winter in which he went 1 gate 1 gas 1 forge +1 zealots WITHOUT a wall! An early scout would've helped out (someone) alot in order to figure out what's coming!

Hatch cancel into win
Next perk you get from scouting early is the ability of building a hatchery. I have two exact replays that can be used as an example to show you the strength of building a hatch (scroll to the end if you want to watch them).
When doing this your opponent can do two things. Either he goes for a Nexus first or for a forge first into Nexus. You counter both of them differently. A Nexus first is basically a free win (as you can see in picture).
You immidiately block his wall (which is not even in construcion yet) with the Hatchery. The Protoss will be forced to either build alot of cannons or pulling probes.

With your 14 pool you are able to reinforce the f***ed up wall with Zerglings. You can slip in 6 Lings and a Drone to be a major pain in the ass without the protoss being able to stop it. From there on out you basically try to kill as many Probes (and in generally all the free sh*t) you can get 'cause as soon as the Stalker spawned you are not able to harras any further.
The Protoss is forced into a really bad economy and tech. He will probably try to come back with DT's or in general a stupid 2 base allin.
Important: Scout the wall after running in with an additional Ling (or OL) in order to see whether you are able to follow it up with Roach pressure or even a Baneling bust. 

blocked nat forces 2 more cannons
This particular strat does not work against Forge into Nexus though. In order to still make your Drone worth while you can still try to block his natural in order to delay his Nexus by ALOT. If you are able to get a queen you won by default. The queen will allow you to place a tumor which is delaying the Natural forever (no joke). You are only able to get the Queen out if your Hatchery has around 60% health left when it finnishes otherwise I would advice to cancel the Hatchery and build an Evolutionchamber instead (in the still existing creep).

Here are two replays in which I successfully pull of a block.
Natural Block
Wall Block
Acer.Nerchio with ChanManV explaining Hatchblock
I hope you enjoyed this post - Myu

11.05.2012

A little bit of a different post

for you guys today. 
I just want to give you all the advice to check out the stream of is.jEcho (jEchoTV). It's simuliar to GL.Snute Stream where I adviced you to check him out. It must be common for "newer" or "unkown" Streamers to care alot more about their viewers. He even has an hour of free replay analyzing with skype calls in the mean while = D - I really love him x3 I hope you enjoy him too!